![]() You could add some simmilair skills to those that already excist but make them a real eye candy. ![]() (not to sure on how and what since I don't really play it) You can make additional cars available for the same "Era currency" as other cars but with a small ammount of "Global Currency" added ontop for these limited edition cars Specialized guns or excisting guns that come on a discount if you buy them in combination with a little bit of "Global Currency". Hats: Special hats that are made or used specificly for the global shop. (You get people to spend their money on something that does the same damage as a sword but just looks cooler. Weapons: weapons that are fun to pk with but aren't more powerfull than the maximum sword damage. Toys: small things that don't cost much, nice special effects maby.įurniture: people could buy specialized "themed" seasonal furniture sets. (You didn't even read half of what I said excaliber or you just didn't get it) If they do effect gameplay in a significant way an additional local currency can be added to make sure the player has spend a significant ammount of time/work into the server. Part of it is that you release speficic features that can be bought with global currency and do not effect game play (alot). Do you really think the players of Graal would pay more money? Sure, there's a chance of making an actual profit, but it could also destroy the fun of Graal. Plus, without jobs, selling, trading, etc, Graal could become boring. My only concern - Gold Upgrades better get a fair ammount of Gralats, otherwise you're paying to get in, paying yearly for access to the Good Servers, then paying for items on same - three tollbooths just to get an IWD scroll. So you can slash bushes forever on Classic hoping in vain to get rich, or you can mine for a little while on Kingdoms hoping the same, or you can send Graal a little money and jump ahead. One Global Gralat is then worth a Thousand Classic Gelats - instant fortune there. You buy a beefy sword, whatever, it's way faster than mining.Ĭonversely, say a server where money's poorly controlled - old Classic - has a million gelats, and there's only a thousand gralats in circulation. You can buy Global Gralats with Real Money: One per penny, so for a quarter you've got 25 gralats (negotiable), and naturally it doesn't work Both Ways, but you get the idea then you can trade in Gralats for Kingdoms Platinum - say there's ten thousand Gralats in circulation but only the equivalent to a thousand platinum in circulation, 10 gralats only buys you 1 platinum piece. Give some constructive critisism and don't just go "I don't like it" or "Cool".Ī similar idea I had when the Global Gralats came out - a Currency Exchange. Items that can be bought can be exclusive things that alot of people want to have but can be exclusivly bought with global coins or the item has a major discount on the local currency and you need to pay some global currency. * = To prevent people getting powerfull by just using the global currency, they could be obligated to pay X ammount of global coins and an X ammount of local currency. ![]() The global currency should not be trade-able, if people want to give it to someone else just transfer money to someone else trough paypal and let them purchase it on their own. Purchasing such an item can be done by either using the Global Currency or Global Currency in combination with local currencies*. ![]() With this currency people can buy items from Classic & Gold servers from special shops. *Buying a Gold Account (you get a small ammount as a presen) There could be a global currency of some sort which players can obtain with: #GRAALONLINE ERA GRALATS HACK FOR FREE#I personaly like games that have a system in where you can play for free but can buy in game currency to pay for items, extra's ect.Ī system like this could work for graal, yes it would give the "rich" an advantage but life is tough, deal with it. ![]()
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